.. _examples_txrad: examples/txrad.cpp ##################### :: #include using namespace bc; using std::placeholders::_1; using std::placeholders::_2; // Watches transactions. Keeps a view count per seen tx hash, and // cleans up old expired tx hashes. class tx_watch : public async_strand { public: tx_watch(threadpool& pool, time_t timeout=200); // Push a seen tx hash. If this entry exists then the count // will be incremented. // Else create a new entry in our list. void push(const hash_digest& tx_hash); // Cleans up expired items. We could make this implicitly called // by push() or display(), but single use methods with no side-effects // is better code design. void cleanup(); // Display transactions and their count. A better design would be to // separate the view from the model and instead provide a method which // fetches a copy of our list, but we keep it simple here. void display(); private: struct entry_count { hash_digest tx_hash; size_t count; // Timestamp of when transaction hash was first seen. time_t timest; }; typedef std::vector entry_list; // The public methods push these methods to the threadpool to be // executed and then return immediately. // async_strand::queue() is a helper method which posts the work // to the threadpool and serializes access. // No 2 operations posted through the same async_strand using queue() // will execute at the same time. void do_push(const hash_digest& tx_hash); void do_cleanup(); void do_display(); entry_list entries_; // Time until an entry is ready to be removed. time_t timeout_; }; tx_watch::tx_watch(threadpool& pool, time_t timeout) : async_strand(pool), timeout_(timeout) { } void tx_watch::push(const hash_digest& tx_hash) { queue(std::bind(&tx_watch::do_push, this, tx_hash)); // Returns immediately. } void tx_watch::do_push(const hash_digest& tx_hash) { // If tx_hash is found then increment count... bool is_found = false; for (entry_count& entry: entries_) if (entry.tx_hash == tx_hash) { ++entry.count; is_found = true; } // Else create a new entry with a count of 1. if (!is_found) entries_.push_back({tx_hash, 1, time(nullptr)}); } void tx_watch::cleanup() { queue(std::bind(&tx_watch::do_cleanup, this)); } void tx_watch::do_cleanup() { // Erase entries where timest is older than (now - timeout_) seconds. time_t current_time = time(nullptr); auto erase_pred = [&](const entry_count& entry) { return (current_time - entry.timest) > timeout_; }; auto erase_begin = std::remove_if(entries_.begin(), entries_.end(), erase_pred); // If we have old entries to delete then erase them. if (erase_begin != entries_.end()) entries_.erase(erase_begin); } void tx_watch::display() { queue(std::bind(&tx_watch::do_display, this)); } void tx_watch::do_display() { // Sort entries by count. Highest numbers at the top. std::sort(entries_.begin(), entries_.end(), [](const entry_count& entry_a, const entry_count& entry_b) { return entry_a.count > entry_b.count; }); // Display the first 20 entries. for (size_t i = 0; i < 20 && i < entries_.size(); ++i) { const entry_count& entry = entries_[i]; log_info() << entry.tx_hash << " " << entry.count; } } // We don't have a database open, and aren't doing any critical file // operations so we aren't worried about exiting suddenly. void check_error(const std::error_code& ec) { if (!ec) return; log_fatal() << ec.message(); exit(-1); } // Needed for the C callback capturing the signals. bool stopped = false; void signal_handler(int sig) { log_info() << "Caught signal: " << sig; stopped = true; } // Started protocol. Node discovery complete. void handle_start(const std::error_code& ec) { check_error(ec); log_debug() << "Started."; } void connection_started(const std::error_code& ec, channel_ptr node, protocol& prot, tx_watch& watch); void inventory_received(const std::error_code& ec, const inventory_type& inv, channel_ptr node, tx_watch& watch); void connection_started(const std::error_code& ec, channel_ptr node, protocol& prot, tx_watch& watch) { if (ec) { log_warning() << "Couldn't start connection: " << ec.message(); return; } log_info() << "Connection established."; // Subscribe to inventory packets. node->subscribe_inventory( std::bind(inventory_received, _1, _2, node, std::ref(watch))); // Resubscribe to new nodes. prot.subscribe_channel( std::bind(connection_started, _1, _2, std::ref(prot), std::ref(watch))); } void inventory_received(const std::error_code& ec, const inventory_type& inv, channel_ptr node, tx_watch& watch) { check_error(ec); // Loop through inventory hashes. for (const inventory_vector_type& ivec: inv.inventories) { // We're only interested in transactions. Discard everything else. if (ivec.type != inventory_type_id::transaction) continue; watch.push(ivec.hash); } // Resubscribe to inventory packets. node->subscribe_inventory( std::bind(inventory_received, _1, _2, node, std::ref(watch))); } int main() { threadpool pool(4); // Create dependencies for our protocol object. hosts hst(pool); handshake hs(pool); network net(pool); // protocol service. protocol prot(pool, hst, hs, net); // Perform node discovery if needed and then creating connections. prot.start(handle_start); // Our table tracking transaction counts. tx_watch watch(pool, 200); // Notify us of new connections. prot.subscribe_channel( std::bind(connection_started, _1, _2, std::ref(prot), std::ref(watch))); // Catch C signals for stopping the program. signal(SIGABRT, signal_handler); signal(SIGTERM, signal_handler); signal(SIGINT, signal_handler); while (!stopped) { watch.cleanup(); watch.display(); sleep(10); } // Safely close down. pool.stop(); pool.join(); return 0; }