.. _examples_proto: examples/proto.cpp ##################### :: #include using namespace bc; using std::placeholders::_1; using std::placeholders::_2; // We don't have a database open, and aren't doing any critical file // operations so we aren't worried about exiting suddenly. void check_error(const std::error_code& ec) { if (!ec) return; log_fatal() << ec.message(); exit(-1); } // Needed for the C callback capturing the signals. bool stopped = false; void signal_handler(int sig) { log_info() << "Caught signal: " << sig; stopped = true; } // Started protocol. Node discovery complete. void handle_start(const std::error_code& ec); // After number of connections is fetched, this completion handler is called // and the number of connections is displayed. void display_number_of_connections( const std::error_code& ec, size_t connection_count); void handle_start(const std::error_code& ec) { check_error(ec); log_debug() << "Started."; } void display_number_of_connections( const std::error_code& ec, size_t connection_count) { check_error(ec); log_debug() << connection_count << " CONNECTIONS"; } void connection_started(const std::error_code& ec, channel_ptr node, protocol& prot) { if (ec) { log_warning() << "Couldn't start connection: " << ec.message(); return; } log_info() << "Connection established."; // Resubscribe to new nodes. prot.subscribe_channel( std::bind(connection_started, _1, _2, std::ref(prot))); } int main() { threadpool pool(1); // Create dependencies for our protocol object. hosts hst(pool); handshake hs(pool); network net(pool); // protocol service. protocol prot(pool, hst, hs, net); // Perform node discovery if needed and then creating connections. prot.start(handle_start); // Notify us of new connections. prot.subscribe_channel( std::bind(connection_started, _1, _2, std::ref(prot))); // Catch C signals for stopping the program. signal(SIGABRT, signal_handler); signal(SIGTERM, signal_handler); signal(SIGINT, signal_handler); while (!stopped) { prot.fetch_connection_count(display_number_of_connections); sleep(1); } // Safely close down. pool.stop(); pool.join(); return 0; }